11/12/2022 0 Comments Breath of the wild 1.5 shader cache![]() It should be decently slow and not move back and forth fast. See how fast the cursor moves back and forth. An easy way to tell if your game is running fast is on the menu when you first load the game. Then I would get 40fps or so, but the game was running fast. Before I got it working I could get playable framerates by setting fps++ to 240fps. Be careful and make sure your game is not running fast. So you might just try fps++ set to 60 fps first then do the other things if that does not work. ![]() Not sure if you need the cemuhook but not a bad idea to get it anyway. But you still need to use FPS++ in the graphics addons and set it to 60 fps. WHat fixed it was using a rom that had been updated to version 1.5. I got the Cemu hook and turned on fps++ but that did not fix it. I posted this on an upper thread, but didn't want to make you look: I had this issue and troubleshooted for hours. If anyone has extra info or clarification, please chime in ![]() Take everything I've said with a grain a salt, I'm still learning! But those appear to be the current best solutions. You just get access to whatever folders you want on your deck. I did SSH first because I knew that would open up more tools and features down the road, but for strictly file sharing I would think SMB is the more elegant solution. ![]() They both approach the same problem differently and have their advantages. I went the SSH route with some guidance from a kind redditor, but I plan on setting up the SMB folders soon. ![]() Again, this takes a few steps of set up, but once done you can do a ton of stuff remotely and drag and drop files for transfer. SSH - Enable SSH on the deck, then you connect to it on your PC. Requires a little set up but once done you can access the shared folders as if they were local. Quick ways to transfer: Warpinator - install on deck and pc, send! Syncthing - shared, synced folder between the twoīetter, long term transfers: SMB - Set folders on windows to be shared via SMB, then on the deck you can easily access them with a username/pw. For the first batch of games, I moved them onto a portable hdd □ then used a hub to connect and transfer over □ That wasn't fun just because it was slow AND I had to move everything twice (once onto hdd, then onto deck). ![]()
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